This entire shit is inspired by this thread. I can explain my roster choices later, but really, the game will let you trade drivers.

Only that the characters and cars aren’t caricatures like NBA Jam or F1 Race Stars.

Think this (and similar 32-bit F1 games):

but in the style of Arch Duke’s shoops. Auto Modelista, but more vector art-y.

Now for driver stats. Besides aggression and setup strength, what other parameters can I use as an RPG-like stat line?