For those that are unfamiliar, Kerbal Space Program (KSP) is an orbital/flight/rocket science simulator where you basically run your own space program. The picture above is a top view of the Kerbin system (Kerbin, Mun, and Minmus). Kerbin is an Earth analog and Mun is the Moon analog.
Like the actual Earth/Moon system, the moon orbits Kerbin counter-clockwise. My space probe, as you may notice, is going clockwise. They will be meeting with potentially disastrous effect. Or not, I haven’t decided if I want to land yet.
In the mean time, I promised Mac that I would share some of my wacky designs. Above is a super minimalistic rocket to get a Kerbal into orbit. You can’t have deadly reentry enabled for this to work. It will probably get you into orbit but it probably won’t get you back with deadly reentry. Fortunately, if you have that turned off (i.e. normal difficulty and no mods) then this will totally get you back.
I’m using the MechJeb mod which gives info on Delta V among other things. It’s best to experiment with it because MechJeb kicks ass and makes the difficult monotonous things much easier.
Anyway, a synopsis of the parts used in this ship. Note: you can’t put a Kerbal in the external command seat thus the capsule at the bottom. Also, the solid rocket boosters have their thrust limited to 30%. You basically only need a TWR>1 too achieve liftoff then as you lose propellant you accelerate more and more until the engines burn out.
- Root Part: Advanced Inline Stabilizer
- MechJeb 2 Case
- EAS-1 External Command Seat
- 2x Z-400 Rechargeable Battery
- 2x FL-T200 Fuel Tanks (one above and one below the stabilizer)
- LV-N Atomic Rocket Motor
- Mk16-XL Parachute
- Telus-LV Bay Mobility Enhancer (Ladder)
The ladders and climbing rungs as well as the stack separator and pod are just for getting your Kerbal from something to start in up to the command seat.
Well, I was in the middle of flying this ship to take more screen shots but the game crashed. Such is life I guess. More updates tomorrow evening.