This is the Forza Motorsport 4 series that will be running alongside the Fourza Grand-Am series being run by SVTyler. Again, thank you to all who voted for this series in the polling thread.



Car Rules and Specifications:

The original concept behind this series was one I had a long time ago to have a race with cars that raced in or had variants that raced in the 24 Hours of Le Mans in the 50’s. Stuff that would be seen in the dawning years of the World Sportscar Championship era. I have since expanded that with options for other similarly style cars that existed during that time period.

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All of the cars in this series are therefore open top sports cars/roadsters. This race series will use the balance of performance rules that the other racing series uses, with the cars starting at A550. You have a lot of leeway regarding power upgrades. However, engine swaps and drivetrain conversions are not allowed, and aspiration conversions are requested to be used as a last resort. Suspension and handling upgrades, as well as tire choices are also open, but please do not go overboard with power upgrades and little in the way of handling upgrades. Gearboxes must be sport transmissions or an equivalent minimum (i.e. final drive must be adjustable), but race transmissions are allowed. I am going for strict aesthetics for some parts of this series, so there are restrictions for body/aero and rims. All rims must be stock. General body rules are that no aero is allowed, and cars with removable bumpers must remove them. Others must have certain parts added. All specific body restrictions will be mentioned in the cars list. Classic livery is encouraged, but feel free to be artistic and paint anything.


All following cars are available in the club garage for test driving. They were all built to be within 1.3 seconds of each other and were tested on Mugello full circuit. All DLC cars are marked with an asterisk. *UPDATE* Since there are some who have not officially picked out a car yet and are having difficulty doing so, I have added the list of prices for each car. (I wish I could also list DLC car pack prices, but I can’t see them because I own the all packs already.)

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1958 Aston Martin DBR1 - 6,000,000 CR

All body parts must be stock.


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*1965 Austin-Healey 3000 MKIII - 50,000 CR

Front: remove front bumper

Rear wing: stock

Rear bumper: remove rear bumper


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*1958 Austin-Healey Sprite MkI - 18,000 CR

Front: remove front bumper

Rear wing: stock

Rear bumper: remove rear bumper


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*1959 BMW 507 - 415,000 CR

Front: remove front bumper

Rear wing: stock

Rear bumper: remove rear bumper


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*1953 Chevrolet Corvette C1 - 210,000 CR

Front: remove front bumper

Rear wing: street rear wing

Rear bumper: remove rear bumper

Hood: Chevrolet street hood


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1960 Chevrolet Corvette C1 - 80,000 CR

Front: stock

Rear bumper: remove rear bumper

Hood: stock


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1957 Ferrari 250 Testa Rossa - 8,000,000 CR

All body parts must be stock.


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1956 Jaguar D-Type - 3,000,000 CR

All body parts must be stock.


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*1954 Jaguar XK120 SE - 140,000 CR

Front: remove front bumper

Rear wing: stock

Rear bumper: remove rear bumper

Hood: Use whatever you want, but that leather belt thing is pretty snazzy, in my opinion...

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*1956 Lotus Eleven - 140,000 CR

All body parts must be stock.


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*1957 Maserati 300 S - 1,000,000 CR

All body parts must be stock.


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*1955 Mercedes-Benz 300 SLR - 9,000,000 CR

All body parts must be stock.


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*1958 MG MGA Twin-Cam - 35,000 CR

Front: remove bumper

Rear wing: stock

Rear bumper: remove rear bumper


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*1955 Porsche 550 Spyder - 600,000 CR

All body parts must be stock.


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1965 Shelby Cobra 427 S/C - 1,500,000 CR

All body parts must be stock.


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*1962 Triumph TR3B - 24,000 CR

Front: remove front bumper

Rear wing: stock

Rear bumper: remove rear bumper


Balance-of-Performance Adjustments

BoP rules will be similar to those in the Grand-Am series. You will build up your car to a default value of A550. I will post a lap time a week prior to the race, and you must meet (but not exceed) this lap time. Also, I understand that sometimes you can pull out better lap times in the online race. However, any time deemed excessive will be penalized.

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I would like to echo SVTyler’s caveat to BoP as well:

I would also like to add a caveat to this section of the post: BoP adjustments should only be used as a last resort and are not a substitute for practice. I know the point of this series is to give everyone regardless of skill level a chance to win but it’s not fair to the drivers who put in the time to practice and to actually learn the track to have someone who spent less than ten minutes testing during the week show up and blow their doors off with a huge power handicap. One person in particular last year did this repeatedly and always ended up lapping two or three seconds faster than the rest of the field because they’d figure out the track halfway through the race. Other racers got really vocal about this towards the end of the season so I’m going to be a lot more strict about lap times this time around.

I encourage you to put in the time to practice around tracks and learn more about your car and tuning.

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Please also be warned that some of these cars have PI ceilings and floors (some of them just started out high, and some of them I had to add almost every upgrade under the sun).


Race Info:

Time:

- The lobby will open at 4pm EST on Saturday and races will begin no later than 4:30. Races will again last around 45min-1hr depending on what track we’re at that week. If you aren’t able to attend the Saturday races, EricIsDaywalker is running an alternative series that will take place on a different date and time.

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Assists and Damage/Tuning:

- Assists are allowed but you are encouraged to use them sparingly. You can actually gain a lot more out of your car by turning off electronic assists.

- Damage and fuel and tire wear will be set to cosmetic only. Please avoid contact at all costs regardless.

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- Tuning is allowed and encouraged; we’d prefer you spend time tweaking your car instead of being lazy and just throwing BoP upgrades at it. Also, it might seem obvious since this is partially a spec series, but storefront tunes are forbidden.

Grid Ordering:

- Grid order is randomized for every race.

Scoring:

- This will be a points-based championship series. Scoring is as follows: 16pts for 1st, 15pts for 2nd, 14pts for 3rd, 13pts for 4th, and so on, with 16th receiving 1pt. In the event we don’t have 16 racers we will score to the lowest position (e.g., 12 people so last place gets 5pts). DNF’s will be counted as your final finishing position so if you get disconnected or have to leave suddenly you’ll still get some points just for showing up.

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- In the unlikely event that more than 16 people try to join a race, the lobby will be filled on a first-come, first-serve basis and anyone who doesn’t make it in won’t be racing for points that week.

- I will post current standings/results as soon as possible after each race.


Race Schedule:

This series will be a little shorter than the Grand-Am series since I have to manage it, but I will be having school and other obligations in the meantime, and it’s my final semester (yay!). The races will take place every two weeks, starting on 7/18.

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I’m going for an older tracks/globetrotting theme. The races will start in the United States and progress eastward towards and through Europe. The following is the planned schedule for the series:

7/18: Laguna Seca, Monterey, California

8/1: Maple Valley Full Reverse, Maple Valley, New Hampshire

8/15: Silverstone Full, Silverstone, England

8/29: Le Mans Old Mulsanne, La Sarthe, France

9/26: El Camino Viejo de Montserrat Full Reverse, Montserrat, Spain

10/24: Bernese Alps Club Reverse, Lauterbrunnen, Switzerland

11/7: Hockenheimring Full, Hockenheim, Germany

11/21?: Nurburgring Nordschliefe, Nurburg, Germany


Miscellaneous

- If you want to join this series but aren’t already in the Oppo car club, hit up SVTyler (mackleroy45) and be sure to mention it in the topic. We send out invites from the club screen on race days so if you aren’t a member you won’t get one and thus won’t be able to join the lobby.

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- Everyone is expected to follow proper racing etiquette. However, you’re going to have to be OK with the fact that contact will happen no matter how hard we all try to avoid it. Having the cars be as fair as they are means you’ll constantly be in traffic and battling for position and a bit of rubbing will be inevitable, as will more serious incidents. There will be races where you’ll get knocked off track or spun out by no fault of your own (fkin floaty car lag...) and you’ll end up finishing in the back of the pack that week; anyone who’s raced online will know that’s just a part of the game and these series will be no exception.

- This aside, there’s a very fine line between incidental contact (tapping someone’s rear bumper under braking, running a bit wide through corners, etc.) and aggressive and dangerous driving (divebombing corners, running people off the road, deliberate contact, etc.). Please refrain from any of this behavior.

- All relevant information (including pre-race, post-race, and other miscellaneous posts) will be posted here on Oppo and tagged ‘Fourza’. I will try to get all post race info posted as soon as possible and I’ll do my best to address any questions, comments, or concerns.

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- *SELF-PLUG ALERT* I will be streaming these races on my Twitch account so anyone can watch the action.

- Good luck, have fun, and we’ll see you out on the track.